You might have notice that the appearance on sequences, organize in the Sequencer, has changed a bit if you were used to HeavyM 1.11.
Here are a few new features you might enjoy, and they're all in the same panel: the sequence settings panel, accessible from the settings button at the top-right of every sequence.
Check out the video tutorial below, or follow the written instructions after it.
For those of you who used previous versions of HeavyM, you might remember this little thing called the "sequencer modes", that let you create dependencies for your shapes in sequences and that was kind of hard to manage. Well it's over now!
Now, your shapes drawings are stored in Maps, you can have as many as you want and you can choose which one to use in each sequence.
More info on Maps in this article.
Yes, fancy new transitions with crossfades are here!
Sequences now have a unique transition at the beginning. You can choose one for each sequence from a wide built-in catalogue (use the "..." button in the sequence settings) and set its duration in seconds. Most of them even have parameters that you can customize directly in the settings panel!
You have the possibility to add one audio file on each sequence. The track is played when playback of the sequence is started and stops if playback is stopped or if the sequence changes. The track is restarted each time playback of the sequence is restarted.
Post-shaders on sequence output are not technically new if you already know HeavyM, but they have been revamped. To add them to a sequence, you now have to go to a sequence's settings, at the bottom of the panel in the "Effects" section.
The choice has been broaden, as you can now use post-processing shaders from the built-in library (and add your own).